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GuardReaperBolívar
Guard Operator La Pluma, a complete compliance with command.
Of course, there are times it's not necessarily a good thing.
Position Melee
Tags DPS
Trait Cannot be healed by allies; Attacks deal AoE damage; Recovers 50 HP for every enemy hit during attacks, up to Block count
Availability Headhunting
The name of La Pluma's REA-X Operator Module is a tentative translation which may not represent the official localization and will be updated when the Module is released in the Global server of Arknights.

Stats[]

Range
Base
     
    
     
Elite 1
     
    
     
Elite 2
     
    
     
Attributes Base Base Elite 1 Elite 2 Trust bonus
HP HP 1120 1474 1867 2250
ATK ATK 297 425 552 650 +75
DEF DEF 215 299 384 452
RES RES 0 0 0 0
RDP Rdpl. time 70s 70s 70s 70s
COST DP cost 19 19 20 22
BLOCK Blk. cnt. 1 1 2 2
ASPD Atk. itvl. 1.3s 1.3s 1.3s 1.3s
Potential
Potential 2 DP cost -1
Potential 3 Redeployment time -4 seconds
Potential 4 DEF +25
Potential 5 Redeployment time -6 seconds
Potential 6 DP cost -1
Total Cost
La Pluma's Token
5
OR
Epic Guard Token
20
Promotion
Elite 1 Elite 1
  • Maximum attributes increased.
  • DP cost +1.
  • Block +1.
  • New skill: Reap.
  • Into the Groove improved.
Level 50
LMD
20K
Guard Chip
4
Oriron
4
Orirock Cube
3
Elite 2 Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • Into the Groove improved.
Elite 1 Level 70
LMD
120K
Guard Dualchip
3
Keton Colloid
7
Manganese Ore
13

Skills[]

Skill-LaPluma1 Rapid Slashing
Offensive Recovery
Auto Trigger
Level Effect Initial SP SP cost Duration
Rank 1
The ATK of the next attack increases to 105%, attacking twice consecutively 0 4
Rank 2
The ATK of the next attack increases to 110%, attacking twice consecutively 0 4
Rank 3
The ATK of the next attack increases to 115%, attacking twice consecutively 0 4
Rank 4
The ATK of the next attack increases to 120%, attacking twice consecutively 0 3
Rank 5
The ATK of the next attack increases to 125%, attacking twice consecutively 0 3
Rank 6
The ATK of the next attack increases to 130%, attacking twice consecutively 0 3
Rank 7
The ATK of the next attack increases to 135%, attacking twice consecutively 0 3
Rank 8
The ATK of the next attack increases to 145%, attacking twice consecutively 0 3
Rank 9
The ATK of the next attack increases to 155%, attacking twice consecutively 0 3
Rank 10
The ATK of the next attack increases to 165%, attacking twice consecutively 0 2
Skill-LaPluma2 Reap
Auto Recovery
Manual Trigger
21-25 sec.
Level Effect Initial SP SP cost Duration
Rank 1
Attack Interval reduces slightly, ATK +30%. ATK increases by an additional +30% against enemies with less than 50% HP 30 50 21s
Rank 2
Attack Interval reduces slightly, ATK +35%. ATK increases by an additional +30% against enemies with less than 50% HP 30 49 21s
Rank 3
Attack Interval reduces slightly, ATK +40%. ATK increases by an additional +30% against enemies with less than 50% HP 30 48 21s
Rank 4
Attack Interval reduces by moderately, ATK +40%. ATK increases by an additional +30% against enemies with less than 50% HP 30 47 23s
Rank 5
Attack Interval reduces by moderately, ATK +45%. ATK increases by an additional +40% against enemies with less than 50% HP 30 46 23s
Rank 6
Attack Interval reduces by moderately, ATK +50%. ATK increases by an additional +40% against enemies with less than 50% HP 30 45 23s
Rank 7
Attack Interval reduces by moderately, ATK +55%. ATK increases by an additional +40% against enemies with less than 50% HP 30 44 25s
Rank 8
Attack Interval reduces, ATK +60%. ATK increases by an additional +40% against enemies with less than 50% HP 30 43 25s
Rank 9
Attack Interval reduces, ATK +65%. ATK increases by an additional +40% against enemies with less than 50% HP 30 42 25s
Rank 10
Attack Interval reduces greatly, ATK +70%. ATK increases by an additional +50% against enemies with less than 50% HP 30 40 25s

Skill upgrades

Rank 2
Skill Summary - 1
4
Rank 3
Skill Summary - 1
4
Diketon
5
Rank 4
Skill Summary - 2
6
Device
2
Rank 5
Skill Summary - 2
6
Orirock Cube
8
Rank 6
Skill Summary - 2
6
Grindstone
3
Rank 7
Skill Summary - 3
6
RMA70-12
3
Incandescent Alloy
2
Rank 8
Rapid Slashing
Skill Summary - 3
5
Keton Colloid
3
Coagulating Gel
2
Reap
Skill Summary - 3
5
Optimized Device
2
Oriron Cluster
3
Rank 9
Rapid Slashing
Skill Summary - 3
6
Grindstone Pentahydrate
3
White Horse Kohl
6
Reap
Skill Summary - 3
6
RMA70-24
3
Manganese Trihydrate
5
Rank 10
Rapid Slashing
Skill Summary - 3
10
Polymerization Preparation
4
Oriron Block
4
Reap
Skill Summary - 3
10
D32 Steel
4
Keton Colloid
4

Talent(s)[]

Into the Groove
Base ASPD +2 after defeating an enemy (stacks up to 8 times)
Elite 1 ASPD +3 after defeating an enemy (stacks up to 8 times)
Elite 2 ASPD +3 after defeating an enemy (stacks up to 12 times)

Base skills[]

Skill-Workshop35 Spaced Out Base Workshop
When this Operator is assigned to the Workshop to process Skill Summaries, reduces the Morale consumed by all corresponding formulas that cost 2 by -1
Skill-Workshop7 Adaptability Elite 2 Workshop
When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 75%

Modules[]

Part of this section still uses the original Chinese texts. You can help the Arknights Fandom Wiki by translating it.
Please read the translation guidelines first before translating the section.
Original module Original
Module Badge
Reaper Guard
La Pluma's Badge
Operator La Pluma has demonstrated a remarkable aptitude for confronting multiple enemies while far removed from support lines.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Guard Operator during field operations to exercise Reaper responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
REA-X module REA-X
Aqua Blue Dawn
Aqua Blue Dawn
Stage 1
Trait improved: Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count
Attributes increased:
Max. HP +160
ATK +18
DEF +18
Stage 2
Into the Groove improved: ASPD +3 after defeating an enemy (stacks up to 12 times); When the stack is full, ATK +5%
Attributes increased:
Max. HP +200
ATK +24
DEF +24
Stage 3
Into the Groove improved: ASPD +3 after defeating an enemy (stacks up to 12 times); When the stack is full, ATK +8%
Attributes increased:
Max. HP +240
ATK +30
DEF +30
Description

为什么人们喜欢喝酒呢?
拉菲艾拉刚开始调酒师工作的那段时间,脑中时不时会浮出这个问题。
有问题的时候总是可以问爸爸。但这算是工作上的事情——爸爸平时很少和拉菲艾拉讲他工作上的事情,那么对等地,自己工作上的事情也不去问爸爸好了。
也不想拿这个问题去问哥哥。
尤其不想拿这个问题去问哥哥。
去问问客人吧!多索雷斯人来人往,但短短时间内,拉菲艾拉已经认得许多熟客,他们都喜欢朝着自己讲话。
在霍塔的曲声里一边狂舞一边大声喊自己“拉珐”和“姑娘”的人说,喝酒是为了色泽、口感、味道,更是为了一瞬的快乐。
在法朵的歌声里,靠着吧台慢慢地举起手,称自己“席尔瓦小姐”的人则说,喝酒不过是为了忘掉发生的事情,是为了一时的安宁罢了。
“谢谢你问我。”他们往往这样补充道。
拉菲艾拉不确定自己是否理解了所有这些答案,但她把它们全都记住了。应该这样的,她想。
时间变换。
陆行舰行驶的时候,船舱里到处都有一种规律的嗡嗡声。拉菲艾拉还没有习惯这种声音,毕竟它和羽兽的鸣叫、波浪的拍打都不同,但她并不反感这种声音。
她有问过其他干员,她现在知道,舰上就该是这样的。
陆行舰上,音乐的种类也多一些,很多自己都没听过。
不过,仍然会有一边狂舞一边大声喊自己“拉珐”和“姑娘”的人。遇到这种人的时候,就按他的要求,往饮料中挤一些最香甜的果汁、兑一些最甘冽的糖浆。与此同时,再暗暗把这些材料稀释成最清凉提神的味道。既给喝下去的人一瞬的快乐,也给他享受快乐所需的清醒。
也会有靠着吧台慢慢地举起手,称自己“席尔瓦小姐”和“羽毛笔小姐”的人。遇到这种人的时候,就像他轻声诉说的一般,在他眼前从酒架上取下最苦、最烈的几瓶,倒在杯里。但同时,不要忘了混入一点来自洛格罗尼奥的、当地最好的琼浆。眼看着他仰一杯苦酒下肚,却知道他喉咙里留下的总不全是苦味。
“谢谢你。”他们往往评价说。自己有时候会点点头,但感觉怪怪的,于是另外一些时候就不点头了。
当然,这样制作饮料的方法并没有全写在《多索雷斯调酒指南》里,但她自己记进去了。
这套书也已经送给了值得拥有它的人,不在手边,但她背下来了。
拉菲艾拉觉得这样就好了。
就该是这样的。

Module MissionsUnlock conditions
  1. Complete a total of 5 battles; You must deploy your own La Pluma, and have La Pluma deal at least 12,000 damage
  2. Clear Main Theme 11-6 with a 3-star rating; You must deploy your own La Pluma, and have La Pluma defeat at least 15 enemies
  • Complete both of La Pluma's REA-X Module Missions.
  • Raise La Pluma to Elite 2 Level 50.
  • Have at least 100% Trust with La Pluma.
Materials
Stage 1
Module Data Block
2
White Horse Kohl
3
LMD
40K
Stage 2
Module Data Block
2
Data Supplement Stick
20
Crystalline Circuit
4
LMD
50K
Stage 3
Module Data Block
2
Data Supplement Instrument
8
Refined Solvent
5
LMD
60K

Changelog[]

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